![]() I really wish there was more customization. Screenshot: The Dungeon Of Nahelbeuk: The Amulet Of Chaos And that’s the gameplay loop: short bouts of exploration and waypoint following, and then you meet a group of enemies and fight. Whether it is main or side quest, you are told to go somewhere, and inevitably there is a combat encounter. Exploration is probably the weakest part of The Dungeon Of Naheulbeuk, though there are secrets to discover for those who seek them-but you are mostly railroaded from one encounter to the next. There isn’t a large epic, continent or world spanning quest, and despite its charm the dungeon lacks many interesting locations. Most of your time in The Dungeon Of Naheulbeuk will be spent in, well, the dungeon of Naheulbeuk. ![]() As a game that mocks tropes, the typical setup of healer, tank, and damage dealers are present-though with a little bit more versatility and a little less specialization. See, teamwork is important in The Dungeon Of Naheulbeuk, and even standing next to a team member lends a precision bonus. There is synergy between certain members, not only because of their varied abilities, but also because of their talents that lend additional buffs for being around certain characters. There are six core members: the ranger, wizardess, barbarian, thief, elf, dwarf and ogre-with an additional (and optional) seventh member that you can choose. In The Dungeon Of Naheulbeuk you play as a party of adventurers with seven members. Apparently it is based on the established Naheulbeuk universe, created by French author John Lang as a parody of traditional role-playing games and heroic fantasy clichés, but even if you’re not familiar with that series, The Dungeon Of Naheulbeuk touches on a lot of tropes you’ll definitely be familiar with if you’ve ever played any sort of role-playing game. It mixes CRPGish gameplay with a buttload of humor. The Dungeon Of Naheulbeuk: The Amulet Of Chaos, besides being a mouthful, is an adventure role-playing game with turn-based strategy combat. You might be wondering where I’m going with this, since this is a video game review, but I haven’t really found a video game that emulated the tabletop group zaniness until I played The Dungeon Of Nahelbeuk: The Amulet Of Chaos. I mean, most of that is true, but tabletop games can be a whole lot goofier than all that. When I first started out, I had a weird notion of what it was about-super serious people pretending to be other people, and arguing about dice rolls. Screenshot: The Dungeon Of Nahelbeuk: The Amulet Of Chaosįor the last year or so I’ve been getting into tabletop gaming.
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